Animating and Compositing Futuristic Menus in After Effects
Pluralsight
Course Summary
In this series of tutorials, we will learn how to animate and composite a futuristic menu interface with footage of an actor. Software required: After Effects CS6.
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Course Description
In this series of tutorials, we will learn how to animate and composite a futuristic menu interface with footage of an actor. This course is a follow-up course to Designing Futuristic Menus in Illustrator. If you have any interest in learning how to make all of the pieces that we will be animating, you may want to watch that first. We start out by importing all of the assets in the various ways that will best interface with after effects for animation. We then learn how to make the pieces move with the actors motions and how to use expressions to make some of the secondary pieces have visual interest as they rotate, scroll, and reveal. Towards the end of the course, we go over some great compositing tips for making your menu look better integrated with your shot. This course will teach you how to efficiently animate multiple objects and maintain visual consistency that mimics the design of a real life interface. By the end of this course, you will have your own composited shot of an actor interacting with a futuristic interface. You'll also be armed with knowledge on how to create complex animations using expressions with ease. Software required: After Effects CS6.
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Course Syllabus
Introduction and Project Overview- 1m 9s
—Introduction and Project Overview 1m 9sAnimating and Compositing Futuristic Menus in After Effects- 8h 17m
—Importing Assets and Setting up the Main Composition 12m 23s
—Placing the Interface Composition on the Table 10m 49s
—Creating a Difference Matte 14m 7s
—Precomposing the Interface Elements to Re-group 9m 40s
—Animating the Phone Border 17m 38s
—Planning the Animations 14m 49s
—Bringing on the Start Button 12m 21s
—Repositioning and Animating the Introduction of the Photo Interface 17m 32s
—Moving the Photo Folder with the Hand and Adding Secondary Animation 17m 45s
—Masking the Photo Text to Mimic Life-like Functionality 5m 38s
—Placing and Animating the Pictures 16m 2s
—Fine-tuning the Picture Animations and Scaling up the Main Picture 15m 13s
—Scaling Down the Other Pictures and Exiting the Main Picture 15m 10s
—Introducing the Maps Button and Exiting the Pictures 13m 26s
—Adding Maps to the Functionality 17m 24s
—Placing and Masking the Maps 17m 0s
—Entering the Maps, Maximizing the Main Map, and Exiting the Smaller Ones 14m 2s
—Rotating the Map with the Actor's Motion 13m 46s
—Exiting the Maps 14m 31s
—Animating the Reveal of the Interface with the Push of the Start Button 15m 44s
—Finishing the Start Animation Reveal 10m 6s
—Animating the Folder Reveal and Its Secondary Elements 15m 47s
—Rotating the Fan Dial 11m 4s
—Animating the Thermometer 8m 49s
—Animating the Level Meters 7m 49s
—Changing the Opacity of the Apps for a Blinking Color Change 8m 12s
—Adding Rotation Animation to the Start Button 10m 7s
—Adding Motion to the Apps Button 15m 27s
—Animating the Maps Button Using Offset 8m 18s
—Animating the Clocks with Expressions 12m 54s
—Adding Rotation for the Kilowatt Hour Meter and Fan Dial Centers 6m 16s
—Creating a Sweeping Radar with Detection Dots 12m 46s
—Animating the Cylindrical Counting Dial in the Folder 12m 27s
—Creating a News Marquee 8m 45s
—Animating the Rotating Arrows on the News Button 13m 43s
—Creating a Draw-on Effect for the Graphs 6m 18s
—Animating the Elements of the Main Dial 7m 42s
—Fine-tuning: Switching on Motion Blur and Fixing Any Timing Issues 13m 55s
—Creating a Render with a Png Sequence 2m 59s
—Adding Camera Shake by Using Existing Footage 10m 15s
—Adding Vignette, Reflections, and Blur 8m 17s