Advanced Rotoscope and Keying Techniques in mocha and NUKE
Pluralsight
Course Summary
In this NUKE tutorial we will learn how to use rotoscoping and luminance keying techniques. Software required: NUKE 6.3v6, mocha 2.5.
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Course Description
In this NUKE tutorial we will learn how to use rotoscoping and luminance keying techniques. Along the way, we'll focus on analyzing different planar surfaces in mocha. Once our shapes are tracked in mocha, we will bring the tracking data into NUKE to build our rotoscope shapes. By the end of this tutorial we will have learned production-proven tips and tricks for compiling various luminance keys and rotoscoped shapes. Software required: NUKE 6.3v6, mocha 2.5.
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Course Syllabus
Introduction and Project Overview- 1m 26s
—Introduction and Project Overview 1m 26sAdvanced Rotoscope and Keying Techniques in mocha and NUKE- 1h 41m
—Importing Our Footage into NUKE 4m 39s
—Using the Grade Node Better Control Over Our Key 2m 20s
—Comparing the Keyer and Grade Nodes for Luminance Keying 1m 15s
—Setting up Our Project in mocha 1m 57s
—Concepts of Planar Surfaces and Tracking 6m 35s
—Tracking Different Surfaces in mocha 8m 46s
—Importing a mocha Track into NUKE 3m 4s
—Using Tracking Data to Begin Rotoscoping 4m 6s
—Completing Our Roto Shapes 3m 48s
—Keyframing the Roto Shapes 10m 52s
—Viewing the Final Matte 3m 1s
—Using Framecycler and Building Fill Mattes 8m 2s
—Creating a Roto Shape for the Background Buildings 5m 38s
—Subtracting a Shape from the Matte 15m 19s
—Tracking with in and out Points in mocha 6m 58s
—Importing Tracks with a Different in Point 3m 15s
—Fixing an Issue with Clipping 1m 10s
—Setting up a Final Matte Render 7m 4s
—Previewing the Matte and Final Thoughts 3m 6s