Compositing 3D Renders in Fusion
Pluralsight
Course Summary
In this series of lessons, we'll learn how to bring in multiple 3D render passes and composite the resulting image on top of a photograph using many tools and techniques. Software required: Fusion 6.0 for project files.
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Course Description
In this series of lessons, we'll learn how to bring in multiple 3D render passes and composite the resulting image on top of a photograph using many tools and techniques. We'll begin this project by importing our layers and assembling them into a basic render of a car. We'll then learn how to create an advanced matte to cut out our car using the bitmap mask, matte control, and channel Booleans tools. We'll then learn several compositing tricks to help us really blend the foreground and background, such as reflection matching, lightwraping, color correction and grain matching. Software required: Fusion 6.0 for project files.
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Course Syllabus
Introduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sCompositing 3D Renders in Fusion- 57m 29s
—Using Merges to Composite 3D Render Passes 5m 20s
—Using the Color Corrector Tool to Fix the Refraction 2m 58s
—Changing the Car Color Using a Color Corrector 2m 37s
—Using the Channel Booleans Tool to Cut Out the Car 3m 50s
—Getting the Shadows into the Alpha Channel with a Bitmap Mask Tool 4m 14s
—Combining the Shadow Channels with Matte Control Tools 6m 37s
—Creating a Lightwrap Effect to Blend the Background and Car 7m 38s
—Masking the Lightwrap and Blurring the Background 3m 12s
—Using Matte Contract and Matte Blur to Fix a Black Outline 4m 43s
—Using Color Correct Tools to Fix Our Reflection and Windshield 5m 35s
—Color Correcting the Shadow and Car to Match the Background 6m 59s
—Adding Grain to Our Car for That Final Level of Detail 3m 41s