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Introduction to Unity 3.4

Course Summary

In this Unity tutorial, we will learn how to effectively utilize the game engine. Software required: Unity 3.4.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 57s

    —Introduction and Project Overview 0m 57s
    Introduction to Unity 3.4
    - 5h 20m

    —Working with Unity Projects 6m 22s
    —Exploring the Unity Interface 6m 37s
    —Navigating and Scene Customization 10m 35s
    —Importing Assets 11m 12s
    —Object Transformations 9m 32s
    —Creating Prefabs 9m 44s
    —Creating the Base Level Layout 9m 33s
    —Finishing the Base Level Layout 12m 37s
    —Creating the Interior Rooms of Our Level 11m 50s
    —Working with Character Controllers 5m 36s
    —Lighting in Unity 14m 22s
    —Adding Materials to Our Level 14m 12s
    —Adding Props for Detail 5m 40s
    —Importing Packages 8m 53s
    —Creating Colliders 8m 20s
    —Creating Fire Using Particles 10m 40s
    —Adding Audio to Create Ambience 8m 55s
    —Basic Animation in Unity 8m 36s
    —Creating Physics in Unity 6m 29s
    —Adding Some Finishing Touches 10m 23s
    —Set Dressing in Unity 12m 35s
    —Organizing the Hierarchy 9m 44s
    —Creating an Animation for Our Doors 12m 0s
    —Using Colliders and the Activatetrigger Script to Move Our Doors 7m 9s
    —Creating a New Script Asset and Adding a Custom Variable 8m 6s
    —Using an Ongui Function and a GUI Box to Display the Health 8m 37s
    —Using the Ontriggerstay Function to Remove Health 6m 50s
    —Using an if Statement to Control When the Player Gets Damaged 10m 54s
    —Using Tags to Easily Keep Track of Groups of Objects 7m 7s
    —Using Deltatime to Control the Health Loss Rate 4m 49s
    —Declaring Our Variable to Type Float to Fix Rounding Errors 8m 30s
    —Creating a Variable to Control the Rate of Health Loss 6m 6s
    —Creating a Custom Die Function for When Health Hits Zero 11m 31s
    —Loading a Different Level and Using Comments to Document 9m 8s
    —Publishing Our Game 6m 57s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games and Telecommunications Community

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