Introduction to Toon Boom Animate Pro
Pluralsight
Course Summary
Welcome to the introductory Toon Boom Animate Pro tutorial. Software required: Toon Boom Animate Pro 3.
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Course Description
Welcome to the introductory Toon Boom Animate Pro tutorial. Animate Pro has all the tools and features you'll need to create stunning 2D animations. We'll begin this process with an overview of the interface so that you can understand how to manage views, toolbars, change keyboard shortcut preferences, and save custom workspaces. Following this, we'll learn how to create layers and drawing cells in the timeline view and begin creating a cutout styled character. We'll also learn about vector drawing tools like the pencil and brush and the differences in their vector lines. We'll also spend several lessons learning how to edit and clean up line work using the contour editor, select, and cutter tools. As we begin to apply color to our project, we'll learn the benefit of the paint tool and how to create custom swatches in the color view. With the pieces of our character created, we'll dive into some essential tools, features, and practices for rigging our character for animation. Along the way we'll learn how to manage the structure our entire project using a module-based workflow with the network view. Finally, we'll conclude by setting keyframes and creating some animation. After watching this Toon Boom Animate Pro training, you'll be equipped with the knowledge you need to hit the ground running to create awesome animations in Toon Boom Animate Pro! Software required: Toon Boom Animate Pro 3.
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Course Syllabus
Introduction and Project Overview- 1m 26s
—Introduction and Project Overview 1m 26sIntroduction to Toon Boom Animate Pro- 2h 55m
—Interface Overview 8m 56s
—Creating Layers and Cells in the Timeline View 8m 23s
—Pencil and Brush Tools 8m 6s
—Contour Editor Tool 9m 21s
—Select and Cutter Tool 11m 11s
—Flattening Line Work 6m 47s
—The Color View 7m 32s
—Line and Color Art Modes 6m 31s
—The Paint Tool 9m 54s
—The Network View 12m 28s
—Hierarchy Setup for Rigging Cutout Characters 7m 15s
—Pegs and Pivots 12m 46s
—Basic Rigging with Ik Bones 11m 1s
—Basic Rigging with Deformer Bones 11m 6s
—Creating Symbols 11m 27s
—Editing Our Symbol Frames Using Drawing Substitutions 8m 11s
—Setting Key-frames 8m 8s
—Editing Key-frames 9m 25s
—Importing a Psd for Our Background 7m 22s