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Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016

Course Summary

Autodesk's HumanIK control makes rigging characters for motion capture easier. This course will teach you how to set up a character, put it through a range of motion, and refine polygon deformations. Software required: Maya 2016, MotionBuilder2016.


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    Course Syllabus

    Course Overview
    - 1m 44s

    —Course Overview 1m 44s
    Fundamentals and Character Evaluation
    - 18m 31s

    —Fundamentals 9m 55s
    —Character Evaluation 8m 36s
    Joints, Skeleton Definition, and Characterization
    - 29m 26s
    Range of Motion, Data Exchange, and Weight Mapping
    - 22m 10s
    Rig Refinement, Hand Poses, and Scene Import for Production
    - 18m 32s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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