Introduction to Animation in 3ds Max
Pluralsight
Course Summary
In this set of tutorials, we will learn how to use the animation tools of 3ds Max. Software required: Autodesk 3ds Max 2015.
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Course Description
In this set of tutorials, we will learn how to use the animation tools of 3ds Max. We'll start by learning how to set up our animation preferences and create keyframes. From there, we'll learn how to edit animation from 3ds Max's Track Bar and Curve Editor. We'll learn how to animate objects along a path, how to work non-destructively with animation layers, how to animate with the constraints, plus we'll learn how to transfer animation between characters. We'll even have a look at Populate: 3ds Max's intuitive crowd tool. By the end of this training, you'll have the understanding you need to animate comfortably inside of 3ds Max. Software required: Autodesk 3ds Max 2015.
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Course Syllabus
Introduction and Project Overview- 0m 57s
—Introduction and Project Overview 0m 57sIntroduction to Animation in 3ds Max- 1h 46m
—Exploring 3ds Max's Time Configuration Panel 8m 11s
—Setting Keyframes in 3ds Max 6m 34s
—Animation Layers, Transform Keys, and Default Tangent Types 9m 52s
—Adding Moving Holds in 3ds Max 4m 0s
—Editing Keys on the Track Bar 4m 49s
—The Curve Editor 4m 30s
—Editing Keys in the Curve Editor and F-curve Interpolation Types 6m 31s
—Animating a Seamless Cycle in 3ds Max 5m 55s
—Completing Our Cycle 3m 36s
—Automating Movement with Expressions 5m 23s
—Baking Animation in 3ds Max 4m 13s
—Optimizing Animation Data 1m 52s
—Gimbal Lock and the Euler Filter 3m 38s
—Animating Objects Along a Path 5m 58s
—Animating with Constraints 4m 0s
—Ghosting Animated Objects 4m 21s
—Viewing and Editing an Object's Trajectory 3m 55s
—Transferring Animation with 3ds Max's Save and Load Feature 8m 2s
—Creating Realistic Crowd Simulations with Populate 6m 0s
—Creating Real-time Animated Previews in 3ds Max 5m 29s