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Introduction to Character Rigging in Maya 2011

Course Summary

This course will provide you with a good foundation for rigging characters in Maya. Software required: Maya 2011.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 26s

    —Introduction and Project Overview 1m 26s
    Introduction to Character Rigging in Maya 2011
    - 2h 45m

    —Preparing the Scene 5m 54s
    —Building the Skeleton 10m 10s
    —Adding a Hip Bone 7m 54s
    —Working with Ik Handles 2m 50s
    —Mirroring the Arm and Leg Chains 2m 46s
    —Creating the Reverse Foot Bones 5m 35s
    —Constraining to the Reverse Foot Bones 5m 25s
    —Setting up the Foot Controls 7m 41s
    —Creating Custom Attributes 1m 24s
    —Utilizing Set Driven Keys for the Foot Roll 7m 47s
    —Rigging the Knees 5m 47s
    —Creating Upper Body Controls 8m 1s
    —Establishing a Center of Gravity Control 3m 42s
    —Rigging the Neck and Head 5m 46s
    —Rigging the Eyelids 6m 53s
    —The Eye Controls 10m 14s
    —Working on Brow Controls 6m 10s
    —Building Arm Controls 4m 20s
    —Setting up the Elbows 3m 52s
    —Manually Correcting a Joint Local Rotation Axis 4m 35s
    —Starting on the Finger Rig 5m 44s
    —Using the Connection Editor to Finish Our Finger Rig 4m 20s
    —Adding a Global Control 4m 10s
    —Finalizing the Control Rig 2m 53s
    —Exploring Maya New Interactive Skinning Method 7m 45s
    —Refining the Deformations of the Neck and Head with the Volume Manipulator and Component Editor 2m 57s
    —Correcting the Deformations of the Left Leg with the Paint Weights Tool 7m 43s
    —Mirroring Skin Weights 3m 33s
    —Utilizing the Blend Shape Deformer to Deform the Face 9m 6s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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