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Introduction to Mudbox 2009

Course Summary

Learn a production-focused workflow for digital sculpting and texture painting in Mudbox 2009 and time-saving techniques that are currently being used in the film, games, and design industries. Software required: Mudbox 2009 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 18s

    —Project Overview 1m 18s
    Introduction to Mudbox 2009
    - 6h 57m

    —Exploring the User Interface 10m 51s
    —Using Trays and Properties 7m 27s
    —Navigating the 3D View 6m 11s
    —Using Mudbox Starting Points 4m 44s
    —Importing Custom Geometry 8m 48s
    —Working with Subdivision Levels 4m 42s
    —Selecting and Moving Geometry 7m 32s
    —Freezing and Locking Geometry 5m 32s
    —Exploring Sculpting Properties 14m 20s
    —Looking at the Sculpting Tools 7m 52s
    —Shaping Geometry Using the Grab Tool 13m 33s
    —Creating a UV Layout and Adding Resolution 12m 51s
    —Blocking in Shapes Using the Sculpt Tool 7m 59s
    —Blocking in the Body 10m 33s
    —Adding Eyes to the Model 5m 14s
    —Adding Rough Detail to the Head 10m 38s
    —Shaping and Sculpting the Ears 5m 45s
    —Using the Freeze Tool to Create Overlap on the Mouth 8m 1s
    —Adding Finer Details to the Head 13m 6s
    —Refining the Face 10m 4s
    —Using Stamps to Add Skin Detail 10m 9s
    —Using Stencils to Sculpt 9m 13s
    —Adding Clothing Using Sculpt Layers and Masks 12m 28s
    —Using Curves to Add Shape to the Pelvis 8m 6s
    —Using Sculpt Layers to Add Mechanical Detail 9m 36s
    —Adding Panels to the Legs 7m 8s
    —Using Custom Stamps to Sculpt Panels 5m 58s
    —Finishing the Legs and Feet 8m 3s
    —Using Layers to Sculpt the Gun 12m 54s
    —Working with Materials 9m 55s
    —Adding Lights to the Scene 9m 28s
    —Using Image Based Lights 6m 3s
    —Working with Cameras 5m 31s
    —Adding a Texture to the Head 6m 28s
    —Using Stamps and Stencils to Detail the Head 11m 48s
    —Painting the Eye Textures 8m 12s
    —Using Projection Painting on the Clothing 9m 47s
    —Finishing the Body Texture and Adding a Specular Map 9m 29s
    —Using Custom Stamps to Texture the Metal Pieces 7m 35s
    —Using Projection Painting to Add Mechanical Detail 10m 40s
    —Adding Wear and Tear to the Pelvis 10m 33s
    —Detailing the Legs Using Projection Painting 7m 12s
    —Adding Wear and Tear to the Legs 8m 16s
    —Adding Detail to the Gun 11m 16s
    —Using Viewport Filters 4m 22s
    —Viewing and Updating Textures in Photoshop 4m 21s
    —Exporting Geometry and Maps from Mudbox 8m 6s
    —Bonus: Assembling Geometry and Maps in Maya 8m 25s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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