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Introduction to RenderMan RIS in Houdini

Course Summary

In this course, we will explore Renderman RIS in Houdini 15. Software required: Houdini 15 and Renderman 20 or higher.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 24s

    —Introduction and Project Overview 1m 24s
    Introduction to RenderMan RIS in Houdini
    - 3h 12m

    —Setting up RenderMan for Houdini 6m 22s
    —Creating a Simple RIS Scene 8m 49s
    —RIS Materials and Lights 9m 43s
    —The Disney Principled Bxdf 7m 6s
    —Converting and Using Texture Maps 11m 33s
    —The Pixar LM Bxdf 15m 18s
    —Integrator Nodes and the ROP Node 10m 22s
    —Using IBL 14m 3s
    —Using Other Light Types 11m 28s
    —AOV's and LPE's 6m 17s
    —Bringing It All Together 5m 12s
    —Creating Base Bxdf's 10m 27s
    —Applying Base Bxdf's 9m 47s
    —Using Subdivision 5m 22s
    —Batch Convert and Light Emission 10m 28s
    —PxrTexture and Pxr to Float 10m 35s
    —Normal Maps 12m 59s
    —Using SE Expressions 14m 20s
    —Final Render Quality 12m 8s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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