Introduction to ICE in XSI
Pluralsight
Course Summary
Learn a production-proven workflow to visual programming with ICE and easily extend the capabilities of XSI. Software required: XSI 7 and up.
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Course Description
Learn a production-proven workflow to visual programming with ICE and easily extend the capabilities of XSI. Integrate into existing pipelines, rapid prototyping of tools, visually debug, and iterate and create in real-time - Perfect for artists and technical directors. Provides over 3 hours of project-based training for artists new to ICE in XSI. Popular highlights include: Understanding ICE; ICE Framework; Navigation in ICE; Working with ICE Nodes; Types and Contexts; Intrinsic and Dynamic Data; Sharing Data Between ICE Trees; ICE Compounds; ICE Particle Simulations; ICE Rigid Bodies; Using ICE Attributes in Render Tree; Visualizing ICE Data; Previewing ICE Data; Rendering ICE Particles and Meshes; Building Deformers; Building Complex Systems with ICE; Importance of Comments; Learning Best Practices and Workflows; Tips and Tricks. Software required: XSI 7 and up.
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Course Syllabus
Introduction and Project Overview- 8m 57s
—Introduction to the ICE Tree View 8m 57sIntroduction to ICE in XSI- 3h 2m
—Building ICE Particle Simulations 8m 5s
—ICE Particle Surface Interaction 8m 32s
—Particle Instancing with ICE 5m 25s
—Particle Rigid Body Simulations 4m 14s
—Driving Shaders with ICE Attributes 5m 59s
—Creating ICE Trees from Scratch 9m 14s
—Deformation with ICE 6m 8s
—Conversion Nodes 6m 50s
—Ripple Using Vector Math 4m 12s
—Building Compounds 6m 32s
—Exporting Compounds 6m 48s
—Creating ICE Attributes 6m 25s
—Working with Clusters 5m 10s
—Simulating the Spread of Heat Along the Match 5m 37s
—Increasing the Heat Value Using the if Node 6m 30s
—Real-time Shaders and ICE 5m 19s
—Fine-tuning the Heat Spread 8m 3s
—Deformation Based on Heat 7m 5s
—Emitting Particles from Hot Regions 6m 8s
—Deleting Particles Based on Age 6m 3s
—Modifying the Particle Color 4m 39s
—Applying and Formatting Comments 5m 22s
—Adding Forces to Make Particles Rise 7m 50s
—Sculpting the Flame with Forces 6m 11s
—Rendering with Particle Volume Cloud 7m 50s
—Setting Data on Color at Vertex Maps 8m 3s
—Map Lookup in the Render Tree 3m 20s
—Generating Heat from the Flame 5m 15s
—Sharing ICE Attributes 5m 14s