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Introduction to Lighting in 3ds Max 2009

Course Summary

Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Software required: 3ds Max 2009 and up (required to open project files).


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    Course Syllabus

    Introduction and Project Overview
    - 1m 44s

    —Project Overview 1m 44s
    Introduction to Lighting in 3ds Max 2009
    - 2h 12m

    —Intensity and Attenuation Controls of Standard Lights 9m 52s
    —Specialized Parameters of Spot Lights 7m 14s
    —Understanding and Using Direct Lights 5m 17s
    —Using Photometric Lights in 3ds Max 9m 11s
    —Adding Shadow Maps to Rendered Scenes 8m 42s
    —Using Raytraced Shadows in 3ds Max 4m 22s
    —Utilizing Area and Advanced Raytraced Shadows 11m 29s
    —Shadow Parameters of mental ray Lights 4m 45s
    —Altering the Rendering Controls on Individual Objects 4m 16s
    —Adding Glow Effects to Geometry and Lights 8m 11s
    —Adding Volumetric Effects to Lights 7m 22s
    —Including and Excluding Objects from Individual Lights 4m 42s
    —Using the Skylight to Create Outdoor Illumination 7m 35s
    —Creating Outdoor Lighting Using the Daylight System 11m 38s
    —Using Radiosity to Calculate Realistic Indirect Illumination 7m 48s
    —Methods for Refining and Enhancing Radiosity Results 10m 48s
    —Using the Light Lister in 3ds Max 2m 9s
    —Using the Advanced Effects for Greater Lighting Control 7m 29s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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