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Lighting and Rendering a Sci-Fi Hero using V-Ray in Maya

Course Summary

In this tutorial we will learn to light and render a highly detailed Sci-Fi character using V-Ray, Maya and NUKE. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7, .


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    Course Syllabus

    Introduction and Project Overview
    - 1m 8s

    —Introduction and Project Overview 1m 8s
    Lighting and Rendering a Sci-Fi Hero using V-Ray in Maya
    - 3h 29m

    —Setting up Our Lighting Scene 9m 16s
    —Setting up VRayLightRect 9m 9s
    —Setting up Our Character's Mesh 9m 45s
    —Continue Setting up Our Character 9m 33s
    —Setting up Camera Tracking Data in NUKE 9m 40s
    —Exporting Camera Data 9m 32s
    —Setting Our Camera Locators 8m 4s
    —Using V-Ray Rt to Setup VRayLightRect 8m 56s
    —Using Camera Projections 8m 47s
    —Starting Global Illumination Set Up 9m 16s
    —Casting Global Illumination Bounce 9m 14s
    —Adding Pieces to Our Model 9m 29s
    —Adding Final Touches to Our Laser 9m 48s
    —Optimizing Our Scene 8m 57s
    —Setting Scene for Render 8m 54s
    —Adding Render Elements 8m 57s
    —Creating Our Fog Layer 9m 26s
    —Adding a Chrome Pass 8m 55s
    —Starting Lighting Comps in NUKE 9m 18s
    —Expanding Our Light Comp 9m 24s
    —Comping Additional Passes 9m 21s
    —Creating Our Final Lighting Comp 9m 20s
    —Finalizing Our Pre/light Comp 5m 51s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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