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Planning and Executing a Complete Animation in Maya

Course Summary

Want to learn how to tell a compelling story with your animation? This course is for you. You'll learn beginner rigging and animation skills in order to plan and animate the solution to the "X Marks the Spot" problem. Software required: Maya 2016.


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    Course Syllabus

    Course Overview
    - 1m 29s

    —Course Overview 1m 29s
    Rigging Three Incarnations of Arty!
    - 1h 8m

    —Lesson and Geometry Introduction 4m 12s
    —Creating the Enumerated Attribute to Switch Geometry Visibility 5m 23s
    —Follicle Placement on the Ball, Head, and Robot 7m 5s
    —Creating and Naming the Leg Joint Chains 7m 31s
    —Install the leg IK chains 6m 39s
    —Creating, Naming, and Placing Groups 8m 19s
    —Using Set Driven Key and Custom Controls to Animate the Foot 8m 41s
    —Creating the Right Side Foot Controls 6m 16s
    —Adding Space Switching to the Foot Controls 8m 55s
    —Cleaning up the Scene and Rig to Prepare for Skinning 5m 47s
    Binding and Deforming Character Geometry
    - 1h 27m
    Planning and Laying out the Animation
    - 38m 34s
    Animating Arty
    - 1h 32m
    Rendering the Animation
    - 1h 7m


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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