Planning and Executing a Complete Animation in Maya
Pluralsight
Course Summary
Want to learn how to tell a compelling story with your animation? This course is for you. You'll learn beginner rigging and animation skills in order to plan and animate the solution to the "X Marks the Spot" problem. Software required: Maya 2016.
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Course Description
Storytelling is an essential part of the animation process, as it informs your artwork and excites the audience. This course, Planning and Executing a Complete Animation in Maya, will teach you animation and storytelling skills as you solve the "X Marks the Spot" problem. Throughout the course, you will take a scene with an "X" arbitrarily located somewhere in the scene and, in a short amount of time, move the main character, "Arty: the walking ball" to the X in a compelling manner. You will also deal with three phases of storytelling: beginning (build-up), middle (climax) and ending (resolution). As well, you will create a character and an environment that will allow them to tell that story as effectively as possible, and in the process, begin to learn that, as an independent animation storyteller, you have the benefit of controlling all aspects of your character and environment to tell your stories. By the end of this course, you will have improved your rigging and animation skills as well as learned how to create a captivating story for your audience. Software required: Maya 2016.
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Course Syllabus
Course Overview- 1m 29s
—Course Overview 1m 29sRigging Three Incarnations of Arty!- 1h 8m
—Lesson and Geometry Introduction 4m 12s
—Creating the Enumerated Attribute to Switch Geometry Visibility 5m 23s
—Follicle Placement on the Ball, Head, and Robot 7m 5s
—Creating and Naming the Leg Joint Chains 7m 31s
—Install the leg IK chains 6m 39s
—Creating, Naming, and Placing Groups 8m 19s
—Using Set Driven Key and Custom Controls to Animate the Foot 8m 41s
—Creating the Right Side Foot Controls 6m 16s
—Adding Space Switching to the Foot Controls 8m 55s
—Cleaning up the Scene and Rig to Prepare for Skinning 5m 47sBinding and Deforming Character Geometry- 1h 27mPlanning and Laying out the Animation- 38m 34sAnimating Arty- 1h 32mRendering the Animation- 1h 7m