Introduction to Procedural ICE Modeling in Softimage
Pluralsight
Course Summary
In this series of Sotfimage tutorials, we'll learn how to begin using the powerful ICE procedural modeling tools in Softimage. Software required: Softimage 2012 SP1.
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Course Description
In this series of Sotfimage tutorials, we'll learn how to begin using the powerful ICE procedural modeling tools in Softimage. By harnessing the speed and flexibility of ICE, we can create some amazing effects and unleash our artistic creativity. We'll begin this tutorial by learning the new terms and nodes we have access to, such as the topology data type, modeling ICE Trees, and empty meshes. Next we'll learn about some limitations of the topology nodes by creating an ICE tree that deletes all polygons outside a Null. We'll then begin our main shatter project by creating all the objects and nodes to shatter our own object. Then we'll learn methods of controlling our shatter points and correctly setting the Chunk IDs. Finally we will break our chunks out into separate meshes with a compound we will create using the topology nodes. As a bonus, we will set-up a basic rigid-body simulation and learn how to set the center of mass using a quick custom compound. Software required: Softimage 2012 SP1.
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Course Syllabus
Introduction and Project Overview- 1m 23s
—Introduction and Project Overview 1m 23sIntroduction to Procedural ICE Modeling in Softimage- 1h 4m
—Ice Modeling Concepts, Terminology, and Nodes 8m 12s
—Our First Example: Deleting Polygons Inside a Null 8m 9s
—Evaluating the Sample Shatter Scene and Ice Trees 7m 13s
—Building Our Slice Plane Point Cloud and Shatter Mesh 5m 7s
—Filtering Our Slice Point Cloud Based Off a Null 6m 52s
—Creating a Chunk Id to Create Separate Meshes per Chunk 4m 11s
—Using an if Node to Delete Non-chunk Vertexes 5m 25s
—Packaging Our Extract Chunk Geometry into a Compound 4m 45s
—Bonus Lesson: Setting up a Rough Rigid Body Simulation 5m 16s
—Bonus Lesson: Automatically Setting the Center of Mass 9m 38s