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Introduction to Physics in MotionBuilder

Course Summary

In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. Software required: MotionBuilder 2009 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 58s

    —Introduction and Project Overview 0m 58s
    Introduction to Physics in MotionBuilder
    - 36m 29s

    —Setting up Rigid Body Dynamics 4m 52s
    —Recording to Keyframes 4m 1s
    —Setting the Activation Options 8m 25s
    —Using Animation with Rigid Bodies 6m 55s
    —Setting up Ragdoll Dynamics 6m 2s
    —Using Rigid Bodies and Ragdolls 6m 12s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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