In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. This course will teach you how to use rigid body objects and how to make them active and passive as well as active only at collisions. We will also learn how to properly set-up ragdolls, which enable rigid bodies on characters, and the best ways to utilize ragdolls with rigid bodies for some knock out animation. Software required: MotionBuilder 2009 and up.