Introduction to Physics in MotionBuilder
Pluralsight
Course Summary
In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. Software required: MotionBuilder 2009 and up.
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Course Description
In this course, we will learn how to use the Physics system in MotionBuilder. This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. This course will teach you how to use rigid body objects and how to make them active and passive as well as active only at collisions. We will also learn how to properly set-up ragdolls, which enable rigid bodies on characters, and the best ways to utilize ragdolls with rigid bodies for some knock out animation. Software required: MotionBuilder 2009 and up.
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Course Syllabus
Introduction and Project Overview- 0m 58s
—Introduction and Project Overview 0m 58sIntroduction to Physics in MotionBuilder- 36m 29s
—Setting up Rigid Body Dynamics 4m 52s
—Recording to Keyframes 4m 1s
—Setting the Activation Options 8m 25s
—Using Animation with Rigid Bodies 6m 55s
—Setting up Ragdoll Dynamics 6m 2s
—Using Rigid Bodies and Ragdolls 6m 12s