Introduction to Camera Animation in 3ds Max
Pluralsight
Course Summary
This course will provide you with a foundation for camera animation in 3ds Max. Software required: 3ds Max 2010.
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Course Description
This course will provide you with a foundation for camera animation in 3ds Max. We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you'll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience. Software required: 3ds Max 2010.
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Course Syllabus
Introduction and Project Overview- 1m 10s
—Introduction and Project Overview 1m 10sIntroduction to Camera Animation in 3ds Max- 1h 34m
—Working with Safe Frames 4m 16s
—Creating a Turntable Animation 9m 53s
—Setting up Camera Rigs 6m 56s
—Animating a Fly-through 9m 11s
—Animating the Camera to Follow a Dynamic Action 7m 22s
—Creating Subtle Camera Animations 14m 2s
—Animating Camera Shakes 5m 52s
—Camera Cuts and Close-ups 14m 7s
—Animating a Vertigo Effect 4m 31s
—Maintaining Shot Continuity 5m 15s
—Choosing Meaningful Camera Angles 6m 0s
—Looking at the Rule of Thirds 3m 30s
—Enhancing Our Shots with Triangular Compositions 3m 40s