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Introduction to Modeling for Games in 3ds Max

Course Summary

In this series of 3ds Max tutorials, we will get an introduction to the modeling pipeline for games. Software required: 3ds Max 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 4s

    —Introduction and Project Overview 1m 4s
    Introduction to Modeling for Games in 3ds Max
    - 6h 3m

    —Overview of the Game Modeling Pipeline 13m 11s
    —Organizing the High Polygon Version 12m 9s
    —Exploding the High Polygon Model 5m 0s
    —Modeling the Low Poly Tire 9m 25s
    —Reusing the High Poly Geometry 8m 42s
    —Modeling the Low Poly Wheel Pivot 10m 55s
    —Cleaning up the Frame 11m 0s
    —Modeling the Spring Connectors 10m 51s
    —Modeling the Spring 17m 30s
    —Creating the Spoiler 15m 17s
    —Retopologizing the Car Shell 13m 56s
    —Continuing the Retopologizing Process 10m 20s
    —Blocking in the Edge Flow 9m 25s
    —Filling in the Gaps 11m 0s
    —Working on the Next Hole 12m 56s
    —Finishing the Car Shell 16m 17s
    —Beginning the Unwrap Process 10m 12s
    —Continuing the Unwrapping Process 9m 56s
    —Unwrapping the Frame 13m 37s
    —Unwrapping the Springs 10m 18s
    —Unwrapping Spring Connectors 5m 34s
    —Unwrapping the Bumper, Axle and Tire 7m 1s
    —Unwrapping the Wheel 9m 33s
    —Unwrapping the Wheel Pivot 6m 2s
    —Combining the UVs 5m 49s
    —Packing the UVs 16m 41s
    —Continuing the Packing Process 21m 8s
    —Checking the UVs 8m 39s
    —Baking the Normal Map 17m 8s
    —Finalizing the Normal Map 14m 18s
    —Assembling the Low Polygon Car 13m 0s
    —Baking the Ambient Occlusion Map 6m 23s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

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