Introduction to Rigging in XSI
Pluralsight
Course Summary
Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Software required: XSI 6.0 and up.
-
+
Course Description
Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in XSI. Contains nearly seven hours of project-based training for aspiring artists. Popular highlights include: XSI Rigging Tools Overview; Organizing Scenes; Working with the Schematic; Parenting Objects; Using Groups; 2D and 3D Bone Chain System; IK Capabilities; FK Capabilities; Chain Properties; Repositioning Bones; Choosing Workable Rotation Orders; Position Constraints; Orientation Constraints; Direction Constraints; Pose Constraints; Controlling SRT Parameters; Chain Up Vector Operators; Mesh Deformation Overview; Envelopes; Enveloping Techniques; Resetting Envelopes; Understanding Operator Stack; Editing Envelopes; Weight Paint Panel; Redistributing Weights; Weight Editor; Blending Envelope Weights; Mirroring Envelopes; Working with Shapes; Modeling Shapes with Tweak Component Tool; Secondary Shape Modeling for Corrective Shapes; Setting up Driven Key Relationships; Working with Character Key Sets; Organizing Animation Data. Software required: XSI 6.0 and up.
-
+
Course Syllabus
Introduction and Project Overview- 13m 47s
—Using Solid Naming Conventions for Objects 13m 47sIntroduction to Rigging in XSI- 6h 42m
—Creating Custom Toolbars and Working with Softimage Layers 13m 34s
—Parenting Objects in Softimage 12m 18s
—Object Hierarchies in Softimage's Explorer and Schematic 8m 43s
—Drawing and Editing Bones in Softimage 10m 58s
—Attaching Objects to Bones Using Parenting in Softimage 10m 26s
—Creating Pseudo Roots in Bone Chains 4m 38s
—Safely Repositioning Bones in Softimage 9m 44s
—Working with Chain Bone Properties 11m 29s
—Display Settings for Roots and Effectors 5m 19s
—Understanding Softimage's Kinematic Chain 13m 57s
—IK/FK Blending Bone Chains 7m 23s
—Delving into Softimage's Kinematic Joint Properties 16m 21s
—Creating a Wire Shell for a Control Object 8m 39s
—Connecting Geometry to Control Objects 12m 8s
—Cleaning up SRT Parameters with Neutral Pose 6m 4s
—Utilizing Softimage's Position Constraint to Control an Object's Translate Parameters 9m 43s
—Manipulating an Object's Rotation with the Orientation Constraint 9m 23s
—Controlling an Object's Rotation with Another Object's Position Using Softimage's Direction Constraint 8m 37s
—Constraining an Object's SRT Parameters with Softimage's Pose Constraint 6m 54s
—Working with Chain up Vector 8m 9s
—Utilizing Duplicate Symmetry 7m 30s
—Efficiently Renaming Objects in Softimage 4m 35s
—Automatically Invoking SRT Manipulators on Objects 10m 11s
—Working with Models 8m 34s
—Creating an Envelope to Drive Geometry with a Bone Chain 9m 23s
—Envelope Attributes - Automatic Envelope Assignment 8m 2s
—Returning Enveloped Meshes to Their Reference Pose 3m 9s
—Alternative Solution for Returning Envelopes to Their Reference Pose 9m 28s
—Modifying Envelope Weights 12m 57s
—Utilizing the Weight Editor 7m 0s
—Locally Reassigning Influence Weights to Vertices 7m 1s
—Blending Influence Weights 8m 16s
—Mirroring Weights in Softimage 10m 1s
—Exporting Weights 6m 59s
—Adding and Removing Envelope Deformers 6m 46s
—Creating Shapes in Softimage 13m 9s
—Alternative Way for Creating Shapes 11m 55s
—Driven Key Relationships via Simple Expressions 7m 27s
—Driven Key Relationships with the Parameter Connection Editor 8m 37s
—Using Deform Keys to Correct Deformations 10m 23s
—Understanding Clusters 8m 37s
—Working with Cage Deformers 6m 17s
—Working with 3D Chains 5m 0s
—Cleaning up Object Parameters for Animation 7m 50s
—Using Character Key Sets to Organize Animation Data 8m 23s