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Getting Started with Procedural Generation for Game Artists in 3ds Max

Course Summary

In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 54s

    —Introduction and Project Overview 0m 54s
    Getting Started with Procedural Generation for Game Artists in 3ds Max
    - 1h 48m

    —Discussing Procedural Generation Guidelines 6m 49s
    —Setting up 3ds Max to Work with Unity 8m 44s
    —Creating the Ground Tile 12m 39s
    —Creating Low-resolution Textures 13m 51s
    —Modeling Non-destructively 12m 46s
    —Creating UVs 15m 18s
    —Creating a Brick Texture 11m 58s
    —Setting up the Materials and Finalizing the UVs 15m 26s
    —Exporting the Procedural Game Assets 11m 0s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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