Getting Started with Procedural Generation for Game Artists in 3ds Max
Pluralsight
Course Summary
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
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Course Description
In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today. Procedural games have lots of advantages--no playthrough is exactly the same as the last, and environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3D content for procedural games in Unity. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
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Course Syllabus
Introduction and Project Overview- 0m 54s
—Introduction and Project Overview 0m 54sGetting Started with Procedural Generation for Game Artists in 3ds Max- 1h 48m
—Discussing Procedural Generation Guidelines 6m 49s
—Setting up 3ds Max to Work with Unity 8m 44s
—Creating the Ground Tile 12m 39s
—Creating Low-resolution Textures 13m 51s
—Modeling Non-destructively 12m 46s
—Creating UVs 15m 18s
—Creating a Brick Texture 11m 58s
—Setting up the Materials and Finalizing the UVs 15m 26s
—Exporting the Procedural Game Assets 11m 0s