Creating Procedural Rigs and Controlling Motion in Houdini
Pluralsight
Course Summary
In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs. Software required: Houdini 11.
-
+
Course Description
In this Houdini tutorial we will build a custom IK and animation setup that fills our surface with little bugs. Using DOPs to control initial performance, this tutorial teaches the user how to use extra information like speed, size and orientation and to manage it. We'll be generating little bugs that walk around and avoid one another. We will cover expressions, channel generation, and rendering with physically based rendering. Software required: Houdini 11.
-
+
Course Syllabus
Introduction and Project Overview- 1m 33s
—Introduction and Project Overview 1m 33sCreating Procedural Rigs and Controlling Motion in Houdini- 3h 59m
—Prepping Motion Simulation Data 17m 17s
—Using Dops for Collision 20m 32s
—Using Impulse Force for Acceleration 9m 15s
—Bake out Ball Motion 7m 1s
—Build Box Bodies 20m 3s
—Remove Smaller Box Sections 8m 30s
—Shifting Bodies to Center 12m 35s
—Using Balls for Motion 10m 53s
—Calculating Bug Steps with Chops 20m 40s
—Solving for Length and Direction 8m 22s
—Applying Footsteps 16m 56s
—Animated Joint Points 11m 24s
—Assembling the Legs 31m 20s
—Animation Output 24m 9s
—Rendering 20m 32s