Using the Modeling Toolkit in Maya 2014
Pluralsight
Course Summary
The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. Software required: Maya 2014.
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Course Description
The Modeling Toolkit is a collection of tools and functions within Maya that can help to speed up different modeling tasks. We'll start the tutorial by learning about activating and using the toolkit and how it integrates into our existing workflow. We'll cover the different selection and transform tools it offers and use tools like Soft Selection and Vertex Locking. We'll also cover working with symmetry and using Shrinkwrap to wrap geometry around other objects. We'll also cover each of the mesh edit tools, from Bevel to Extrude, to Connect and Bridge. In addition, we'll spend time learning about the Multi-Cut tool and how it can replace multiple existing tools in our workflow. Finally, we'll cover custom polygon creation and retopology using Quad Draw. In the end, you'll know how the Modeling Toolkit works and be able to make an informed decision about how you can begin to integrate those tools into your existing Maya modeling workflow. Software required: Maya 2014.
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Course Syllabus
Introduction and Project Overview- 1m 7s
—Introduction and Project Overview 1m 7sUsing the Modeling Toolkit in Maya 2014- 1h 7m
—Using the Toolkit 3m 40s
—Component Selection Tools 7m 18s
—Transforming Components 7m 12s
—Using Soft Selection and Vertex Locking 5m 18s
—Working with Symmetry 4m 38s
—Using Shrinkwrap 4m 58s
—Using Bevel and Extrude 6m 55s
—Working with Bridge and Connect 7m 4s
—Using Target Weld and Multi-cut 6m 0s
—Creating Geometry with Quad Draw 6m 3s
—Using Quad Draw to Redraw Topology 8m 44s