Character Capturing Using Proximity in Houdini

Pluralsight
Course Summary
In this course, we will learn how to capture a character using proximity and appropriate weighting tools. Software required: Houdini 10 and Up.
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Course Description
In this course, we will learn how to capture a character using proximity and appropriate weighting tools. We'll begin by learning how to capture our geometry with proximity and then go into how to edit and refine these regions to get good deformation on our character. Then we will go over how to make heavy use of the Edit Capture weights and Paint Capture layer tools, as well as how to use different techniques in manipulating our capture regions to get the best deformation possible. This series of lessons picks up from the end of character skeleton building and proceeds into control rig set up. Software required: Houdini 10 and Up.
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Course Syllabus
Introduction and Project Overview- 1m 5s
—Introduction and Project Overview 1m 5sCharacter Capturing Using Proximity in Houdini- 1h 0m
—Capturing with Proximity 5m 18s
—Making Test Poses with Animation 6m 40s
—Setting the Captureproximity Sop 4m 19s
—Using Edit Capture Weights Tool 5m 29s
—Using the Weights Spreadsheet 3m 35s
—Using Groups for Weighting 5m 36s
—Using Paint Capture Layer 7m 20s
—Smoothing the Weights 5m 42s
—Refining the Weights 5m 30s
—Fixing Deformations on Remaining Regions 6m 6s
—Mirroring the Weights 5m 20s