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Crafting Characters from Design to Composite in ZBrush and Maya

Course Summary

In this course, we will take a global look at all the techniques required to do the models, textures, and shading for a character. Software required: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 45s

    —Introduction and Project Overview 0m 45s
    Crafting Characters from Design to Composite in ZBrush and Maya
    - 4h 32m

    —Concept, References, and Inspiration 11m 14s
    —Using Zspheres to Create Structure 6m 8s
    —Building a Rough Sculpt of Our Character 9m 1s
    —Refining the Mesh of the Body 8m 47s
    —Creating Proxy Geometries for Our Character 12m 14s
    —Retopologizing Our Character 12m 6s
    —Reprojecting Details on Our Topology 9m 0s
    —Opening and Separating Our UVs 12m 29s
    —Starting to Model Details 13m 25s
    —Continuing Our Detail Modeling 12m 38s
    —Exporting the Displacement Maps 14m 32s
    —Paint-over in Photoshop 2m 51s
    —Texturing the Accessories in Mudbox 13m 34s
    —Editing Textures in Photoshop 9m 7s
    —Shading Our Character's Accessories 15m 46s
    —Applying Displacement Details in Mudbox 2m 7s
    —Texturing the Skin in ZBrush 12m 46s
    —Refining the Skin in Mudbox 8m 14s
    —Shading the Skin 9m 25s
    —Connecting the SSS Shader to an Mia Shader 13m 0s
    —Combing Our Character's Mustache 16m 51s
    —Setting up Our Camera 9m 47s
    —Posing Our Character in ZBrush 14m 22s
    —Setting up Lights and Rendering 12m 31s
    —Compositing and Retouching the Final Render 10m 32s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

Related Posts:

ZBrush

 

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