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Modeling a Hard Surface Sci-Fi Asset in 3ds Max

Course Summary

Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. Software required: 3ds Max 2015.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 52s

    —Introduction and Project Overview 0m 52s
    Modeling a Hard Surface Sci-fi Asset in 3ds Max
    - 2h 30m

    —Finalizing the Details of the Mesh 9m 28s
    —Lighting and Setting up Presentation Shots 10m 14s
    —Finishing the Design Block Out 9m 54s
    —Massing out the Base 10m 16s
    —Modeling Details to Main Panels 10m 9s
    —Finishing the Back Panel 10m 35s
    —Smoothing out Back Paneling Area 3m 24s
    —Adding Functional Detail 10m 37s
    —Making the Connection Pieces 9m 45s
    —Massing out the Central Engine 10m 34s
    —Adding Detail to Piping 10m 22s
    —Finishing the Top Area 6m 26s
    —Detailing the Wings 7m 48s
    —Building out the Thruster Area 10m 35s
    —Finalizing the Details of the Mesh 10m 12s
    —Lighting and Setting up Presentation Shots 9m 49s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games , Telecommunications and Peripherals Community

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