Modeling a Hard Surface Sci-Fi Asset in 3ds Max

Pluralsight
Course Summary
Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. Software required: 3ds Max 2015.
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Course Description
Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We will cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs, and how to use concepts to help create believable and original designs. By the end, you will be able to more clearly convey your ideas and tackle future projects more effectively. Software required: 3ds Max 2015.
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Course Syllabus
Introduction and Project Overview- 0m 52s
—Introduction and Project Overview 0m 52sModeling a Hard Surface Sci-fi Asset in 3ds Max- 2h 30m
—Finalizing the Details of the Mesh 9m 28s
—Lighting and Setting up Presentation Shots 10m 14s
—Finishing the Design Block Out 9m 54s
—Massing out the Base 10m 16s
—Modeling Details to Main Panels 10m 9s
—Finishing the Back Panel 10m 35s
—Smoothing out Back Paneling Area 3m 24s
—Adding Functional Detail 10m 37s
—Making the Connection Pieces 9m 45s
—Massing out the Central Engine 10m 34s
—Adding Detail to Piping 10m 22s
—Finishing the Top Area 6m 26s
—Detailing the Wings 7m 48s
—Building out the Thruster Area 10m 35s
—Finalizing the Details of the Mesh 10m 12s
—Lighting and Setting up Presentation Shots 9m 49s