Modeling Cartoon Props in 3ds Max

Pluralsight
Course Summary
In this course, we will build a stylized super-computer in 3ds Max. Software required: 3ds Max 2010 and up.
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Course Description
In this course, we will build a stylized super-computer in 3ds Max. When building props and set pieces, even those of the more simplified variety, it's sometimes difficult to know where to start. It's also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course, we will use the modeling tools in 3ds Max to build a cartoon-style super-computer. We'll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we'll learn to use modifiers to achieve a cartoon-like, stylized look. Upon completion, you'll be able to start building up your own stylized props and set pieces to enhance the 3D worlds you create. Software required: 3ds Max 2010 and up.
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Course Syllabus
Introduction and Project Overview- 1m 1s
—Introduction and Project Overview 1m 1sModeling Cartoon Props in 3ds Max- 1h 34m
—Building the Computer Base 10m 3s
—Adding the Computer Monitor 8m 55s
—Building the Power Nodes 7m 5s
—Modeling the Keyboard and Base 13m 5s
—Adding the Lever Controls 9m 57s
—Building the Power Cylinders 4m 52s
—Modeling the Control Panel Base 7m 9s
—Adding the Joystick 6m 48s
—Building the Buttons 7m 49s
—Adding Electricity 7m 59s
—Adding Materials to the Computer 10m 28s