Modeling Architectural Destruction in Maya

Pluralsight
Course Summary
In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Software Required: Maya 2010
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Course Description
In this Maya tutorial we're going to use a variety of modeling tools and techniques to create damage effects using a building. Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We'll cover some basic techniques for adding the needed resolution to the models. We'll talk about how different types of materials react to damage - wood vs. metal or concrete. We'll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once completing this Maya tutorial, you'll be able to apply what you've learned and start destroying your own 3d models. Software Required: Maya 2010
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Course Syllabus
Introduction and Project Overview- 1m 0s
—Introduction and Project Overview 1m 0sModeling Architectural Destruction in Maya- 1h 56m
—Isolating Relevant Geometry 14m 26s
—Removing Large Chunks of the Building 12m 9s
—Manipulating the Ceiling Interior 11m 47s
—Manipulating the Floor Interior 10m 20s
—Dressing the Set with Props and Debris 8m 43s
—Dressing the Window Areas 11m 37s
—Breaking Concrete and Stone Pieces 9m 20s
—Breaking Wood Pieces 8m 12s
—Assembling Rubble with Dynamics 10m 13s
—Detailing Block Damage in ZBrush 10m 32s
—Detailing Wood Damage in ZBrush 8m 46s