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Creature Concept Sculpting in ZBrush

Course Summary

In this ZBrush tutorial, we will learn how to sculpt a creature for use in TV, film, or print. Software required: ZBrush 4R2 and Autodesk Maya 2011.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 38s

    —Introduction and Project Overview 1m 38s
    Creature Concept Sculpting in ZBrush
    - 3h 36m

    —Reviewing the Base Mesh 3m 56s
    —Setting up the ZBrush Project 7m 7s
    —Blocking Out the Shape of the Wolfman Character 5m 20s
    —Blocking Out Muscle Mass 9m 14s
    —Defining the Anatomy of Our Character 15m 45s
    —Detailing the Head and Torso 19m 59s
    —Detailing the Hands and Arms 8m 16s
    —Detailing the Legs and Feet 6m 35s
    —Blocking Out the Clothes 6m 24s
    —Adding Detail to the Clothing 35m 12s
    —Creating a Custom Alpha and Fur Brush 6m 41s
    —Adding Eyes, Fur, and Vein Details 13m 8s
    —Sculpting Detail Inside the Mouth 12m 26s
    —Building the Tree and Detailing the Base 19m 17s
    —Posing the Wolfman Character 17m 11s
    —Adding Some Fine Details 12m 35s
    —Setting up Matcaps and Polypaint 7m 43s
    —Creating the Turntable and Rendering 8m 35s
    —Final Review of the Project 0m 52s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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