Explaining Complex Topics with Motion Graphics in After Effects
Pluralsight
Course Summary
In this series of tutorials, we will go through the steps from start to finish for creating a video that explains a hard-to-understand topic. Software required: After Effects CC 12.2.0.52, Illustrator 17.0.0.
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Course Description
In this series of tutorials, we will go through the steps from start to finish for creating a video that explains a hard-to-understand topic. People often turn to motion graphics to explain difficult topics, and it can be a challenge for motion designers to know how to get started and how to create videos like this. We will go through the process of analyzing the script to choose what assets to create and how they should work. We then bring those assets into After Effects and approach creating the video step by step, ensuring that we explain the topic as easily as possible using a contrast of motion and pauses. We also learn how to speed up your workflow by creating animation presets and some keyboard shortcuts that make working in After Effects much more efficient. We learn lots of tricks for smoothing your animations out and we find some unconventional uses for effects that you may have used before. This training is for you if you want to make beautiful motion graphics pieces that require a lot of design consideration for the flow of an explanation. Software required: After Effects CC 12.2.0.52, Illustrator 17.0.0.
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Course Syllabus
Introduction and Project Overview- 1m 11s
—Introduction and Project Overview 1m 11sExplaining Complex Topics with Motion Graphics in After Effects- 5h 56m
—Discussing the Script and Creating an Asset List 8m 42s
—Splitting Your Vector Assets for Easy Import to After Effects 7m 1s
—Choosing Your Project Settings and Importing into After Effects 5m 8s
—Animating the Banner Using CC Page Turn 8m 4s
—Troubleshooting Motion Blur for the CC Page Turn Effect 4m 44s
—Creating an Animation Preset for the Letters 9m 47s
—Adding the Sub-header 5m 15s
—Precomposing the Title and Creating the Transition 8m 42s
—Creating the Energy Path and Adding Looping 7m 43s
—Duplicating the Energy 5m 18s
—Creating a Pulsing Loop for the Star 7m 35s
—Finishing the Pointer Animation 9m 11s
—Creating a Mask Reveal for the Dashed Circle 5m 29s
—Adding the Text 8m 15s
—Placing and Animating More Text 7m 22s
—Introducing the Gravity Ring 5m 17s
—Exiting the Pointer and Transitioning to the Star Death Phase 6m 33s
—Creating the Star Death Phase 8m 40s
—Adding Large Blocks of Text 8m 57s
—Perfecting the Speed of the Text Reveal 7m 9s
—Creating a Particle Explosion 8m 42s
—Prerendering a Composition 8m 21s
—Shrinking the Particles with a Mask 6m 45s
—Introducing the Supernova 7m 57s
—Using Wiggle Paths 3m 42s
—Adding the Supernova Label 6m 34s
—Making Room and Adding Story Text 8m 29s
—Creating and Reusing Animations 9m 54s
—Adding the Black Hole Graphic 7m 33s
—Working the Black Hole Text into the Transition 7m 20s
—Using Liquify to Make a Transition 7m 49s
—Adding the Black Hole Label 2m 39s
—Reusing Pointers for Continuity 6m 42s
—Using Masking for Text Reveals 9m 18s
—Changing the View of the Black Hole 7m 37s
—Finishing the Path Adjustments 9m 1s
—Rigging a Simple 2D Character Using Parenting 7m 3s
—Animating the Path of the Hose 3m 9s
—Introducing the Astronaut 6m 59s
—Finishing the Astronaut's Path 8m 41s
—Explaining the Astronaut's Fate Using Our Script 6m 50s
—Practicing the Path Animation Technique 8m 38s
—Perfecting the Paths and Timing of the Secondary Assets 7m 16s
—Animating the Limbs of the Astronaut 8m 42s
—Animating the Parts of the Secondary Assets 9m 5s
—Taking the Black Hole Back to a Top View 3m 43s
—Transitioning to the End 5m 18s
—Finishing Touches and Edits 9m 40s
—Rendering to a Sequence and Compressing to Playback Format 7m 39s