Creating Stylized Females in CINEMA 4D
Pluralsight
Course Summary
In this tutorial we are going to use CINEMA 4D to build a stylized female model from scratch. Software required: CINEMA 4D R12 for project files.
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Course Description
In this tutorial we are going to use CINEMA 4D to build a stylized female model from scratch. Stylized 3D characters are a staple of 3D production, especially in film and tv. These characters can be any number of styles, but are typically more cartoony than realistic. Building these kinds of characters is a great exercise in organic modeling and it is also quite fun. CINEMA 4D can be a great solution for building characters and it offers a number of tools we can use to create our model. We will start out by using some reference images to begin building our female character with some simple polygon objects. We will use polygonal modeling tools like the knife and extrude to build out all the parts of our character including several articles of clothing. We will also speed up our workflow by using things like symmetry objects and hyperNURBS objects. Once we are done modeling our character, we will spend some time setting up UVs for a few of the pieces and use Bodypaint to create texture maps for them. We will finish up by tweaking our material attributes and setting up a nice render for our final product. The tools and techniques we will cover will not only allow you to reproduce this particular project, but you will also be able to apply what you have learned to create your own custom stylized characters. Software required: CINEMA 4D R12 for project files.
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Course Syllabus
Introduction and Project Overview- 1m 12s
—Introduction and Project Overview 1m 12sCreating Stylized Females in CINEMA 4D- 4h 33m
—Blocking in the Head Geometry 12m 43s
—Blocking in the Body Geometry 7m 57s
—Building and Placing the Eyes 11m 54s
—Adding the Eye Socket 10m 7s
—Building the Nose 12m 31s
—Adding Topology for the Mouth 8m 29s
—Completing the Mouth 11m 51s
—Modeling the Ear 5m 48s
—Finishing the Eye Lids 5m 54s
—Adding Eyebrows and Lashes 10m 45s
—Building the Neck 7m 53s
—Preparing the Pelvis 6m 38s
—Modeling and Attaching the Leg 9m 27s
—Adding the Shoulder and Arm 10m 40s
—Building the Foot 9m 16s
—Building the Fingers 10m 22s
—Building the Base of the Hand 9m 38s
—Adding the Breast Geometry 7m 41s
—Modeling the Hair 9m 25s
—Starting the Blouse 10m 32s
—Finishing the Blouse 11m 16s
—Building the Pants 7m 38s
—Adding the Belt and Loops 9m 23s
—Modeling the Shoes 7m 25s
—Creating a UV Layout for the Head and Body 5m 40s
—Painting a Texture for the Face 10m 49s
—Creating a UV Layout for the Blouse 4m 23s
—Painting a Texture for the Blouse 5m 22s
—Setting up a Procedural Texture for the Eyes 4m 55s
—Adding and Modifying the Remaining Materials 9m 34s
—Setting a Final Render 7m 15s