Creating Stylized Textures for Low Poly Models in Photoshop
Pluralsight
Course Summary
Throughout these lessons we'll focus on a very quick and efficient workflow when creating a low poly model, adding UVs and then doing some very light sculpting in order for us to focus on creating some stylized textures inside of Photoshop. Software required: Maya 2014 , ZBrush 4R6 , Topogun 2, Photoshop CC.
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Course Description
Throughout these lessons we'll focus on a very quick and efficient workflow when creating a low poly model, adding UVs and then doing some very light sculpting in order for us to focus on creating some stylized textures inside of Photoshop. We'll focus on "over the top" looking effects and try to accomplish a different look with our work. It's often that everyone does similar work and it is our job to strive to make something outside the curve. By the end of this tutorial you should have some new ideas on how to create your own hand painted textures efficiently and effectively. Software required: Maya 2014 , ZBrush 4R6 , Topogun 2, Photoshop CC.
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Course Syllabus
Introduction and Project Overview- 0m 49s
—Introduction and Project Overview 0m 49sCreating Stylized Textures for Low Poly Models in Photoshop- 2h 10m
—Creating Our Sword 9m 14s
—Creating UV's for Our Sword 7m 19s
—Setting up Our Marmoset Scene 5m 50s
—Creating the Detail for Our Handle 4m 39s
—Preparing Our Sword for ZBrush Sculpting 4m 53s
—Sculpting Details on the Blade of Our Sword 9m 45s
—Sculpting the Leather Straps 3m 29s
—Baking and Fixing the Sword Maps 8m 49s
—Creating the Maps for the Leather Handle 10m 17s
—Fixing the Handle's Normal Map and Seam 9m 59s
—Beginning to Create Our Sword Base Diffuse Texture 9m 57s
—Combining Our Ao with Our Painting 10m 23s
—Experimenting with Blending Modes 4m 28s
—Taking a Look at Our Final Sword Asset 2m 20s
—Starting to Work on Our Shield 10m 0s
—Adding Some Blood and Damage to Our Textures 9m 12s
—Finishing Our Shield Asset 9m 59s