Authoring Real-time Destruction in Unity 5
Pluralsight
Course Summary
Learn how to create a flexible realtime destruction system in Unity 5. In this course, game creators will learn how to create scalable choreographed destruction systems using rigid body dynamics, physics joints, particle systems, and C# scripts. Required Software: Unity v5.3.5.
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Course Description
Realtime destruction systems are a great way to enhance gameplay for many different types of games, and thanks to the performance of modern physics engines and increased power of gaming hardware, these systems are suitable for a wide range of applications. In this course, Authoring Real-time Destruction in Unity 5, you'll create a destruction FX system to simulate a wooden bridge collapse using rigid bodies, physics joints, and particle effects, as well as write some C# code to provide art direction control and allow you to choreograph the destruction sequence. First, you'll add different collider shapes to objects in the scene to determine best approximate fit. Next, you'll learn and understand the reasons for using fixed physics joints and then create one manually to see how they work. Finally, you'll learn about the benefits of particle effects and then create a debris emitter and dust emitter. By the end of this course, you'll be able to create a wide range of destruction systems, from bridges and buildings, to environments and vehicles. Required Software: Unity v5.3.5.
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Course Syllabus
Course Overview- 0m 59s
—Course Overview 0m 59sProject Overview- 11m 55s
—Project Overview 2m 2s
—Starter Scene and Structure 1m 23s
—Adding Colliders and Rigidbodies 6m 8s
—Using a Kinematic Toggle to Control the Simulation 2m 21sCreating an Activation System with C#- 20m 6sAdding Physics Joints- 25m 45sAdding Particle Effects- 13m 15sConclusion and System Applications- 27m 5s