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Authoring Real-time Destruction in Unity 5

Course Summary

Learn how to create a flexible realtime destruction system in Unity 5. In this course, game creators will learn how to create scalable choreographed destruction systems using rigid body dynamics, physics joints, particle systems, and C# scripts. Required Software: Unity v5.3.5.


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    Course Syllabus

    Course Overview
    - 0m 59s

    —Course Overview 0m 59s
    Project Overview
    - 11m 55s

    —Project Overview 2m 2s
    —Starter Scene and Structure 1m 23s
    —Adding Colliders and Rigidbodies 6m 8s
    —Using a Kinematic Toggle to Control the Simulation 2m 21s
    Creating an Activation System with C#
    - 20m 6s
    Adding Physics Joints
    - 25m 45s
    Adding Particle Effects
    - 13m 15s
    Conclusion and System Applications
    - 27m 5s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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