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Modeling Next-Gen Characters in Maya

Course Summary

Learn critical modeling techniques and a production workflow for creating clean topology, working within polygon restrictions, and building from reference art. Software required: Maya 2008 and up.


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    Course Syllabus

    Introduction and Project Overview
    - 6m 16s

    —Project Concepts; Constraints and Reference Art Review 6m 16s
    Modeling Next-Gen Characters in Maya
    - 5h 5m

    —Blocking in the Torso / Armor 12m 20s
    —Blocking in the Head and Arms 10m 22s
    —Blocking in the Lower Body 12m 20s
    —Breaking up the Upper Armor 10m 54s
    —Finishing the Upper Armor Pieces 13m 16s
    —Detailing the Head 11m 26s
    —Adding More Detail to the Head 9m 56s
    —Finishing the Head 11m 30s
    —Adding Hero Tubes to the Head 10m 49s
    —Creating Secondary Tubes 9m 20s
    —Detailing an Arm and Duplicating 6m 14s
    —Detailing the Arm Band 8m 10s
    —Beginning the Hand and Adding Fingers 11m 37s
    —Finishing the Hand 7m 38s
    —Adding the Glove Armor 6m 7s
    —Adding Shoulder Guards 7m 38s
    —Detailing the Abdomen 8m 44s
    —Modeling the Pelvis 7m 2s
    —Detailing the Leg 8m 37s
    —Adding Thigh and Knee Plates 12m 22s
    —Building the Lower Leg Armor 12m 53s
    —Building the Boot 11m 9s
    —Detailing the Boot 11m 32s
    —Starting the Gun 9m 57s
    —Integrating the Gun into the Arm 11m 13s
    —Finishing the Gun 13m 8s
    —Adding Final Details 14m 37s
    —Checking and Reducing Polygon Count Manually 14m 10s
    —Using Maya's Polygon Reduction Tool 5m 23s
    —Checking Your Model Using Paint-overs 4m 41s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

Related Posts:

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