Modeling a Detailed Ship in Maya
Pluralsight
Course Summary
In this tutorial, we will focus on various methods of speed modeling using Autodesk Maya 2013. Software required: Maya 2013.
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Course Description
In this tutorial, we will focus on various methods of speed modeling using Autodesk Maya 2013. We are going to model a pirate ship that can be used in game cinematics or film. During this course, we will explore various methods of modeling using vast variety of tools and techniques available in Maya. We will focus on speed and learn how to maintain accuracy of the model. We will touch briefly on ZBrush to help develop organic decorative shapes. We will use multiple ship references and will combine the most interesting elements of design together in order to produce a unique version of a ship. By the end of this training, you will have a trained eye to help you identify shortcuts during the modeling process as well as learn several techniques and troubleshooting scenarios, which combined, will allow you to become a much more efficient 3D artist. Software required: Maya 2013.
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Course Syllabus
Introduction and Project Overview- 0m 56s
—Introduction and Project Overview 0m 56sModeling a Detailed Ship in Maya- 3h 27m
—Looking at the Model and Structure 7m 5s
—Defining the Frame 9m 48s
—Assembly of the Main Frame 6m 33s
—Creating the Side Wall 12m 4s
—Creating the Decks 10m 54s
—Modeling the Balcony 9m 27s
—Modeling the Door and Window 11m 26s
—Structuring the Frame 10m 19s
—Creating Rooms 14m 3s
—Building the Front Deck 11m 27s
—Constructing the Masts 8m 23s
—Modeling Tension Rigging Elements 6m 55s
—Creating a Base for Rigging Elements 8m 23s
—Making the Watch Tower 11m 40s
—Building the Rescue Boat 11m 12s
—Creating the Gun Port 9m 29s
—Modeling the Rear Deck 9m 0s
—Roughly Shaping the Cannon 11m 37s
—Creating the Sails 5m 54s
—Constructing the Rails 5m 2s
—Modeling Our Rigging 14m 35s
—Reviewing the Final Model 1m 51s