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Modeling and Rigging a Hydraulic Crane in 3ds Max

Course Summary

In this series of tutorials, we will learn how to create a mechanical rig for 3D visualizations in 3ds Max. Software required: 3ds Max 2013, Photoshop CS6, After Effects CS6.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 11s

    —Introduction and Project Overview 1m 11s
    Modeling and Rigging a Hydraulic Crane in 3ds Max
    - 6h 34m

    —Presentation of the Crane 3m 18s
    —Creating a Concept Rig for the Hydraulic Cylinder 6m 19s
    —Continuing to Create Our Concept 4m 57s
    —Setting up the Reference File 3m 43s
    —Starting to Create the Tower Crane 4m 38s
    —Creating the Small Prop for the Tower Crane 6m 41s
    —Finishing the Small Prop for the Tower Crane 3m 59s
    —Starting to Create the Boom Crane 12m 28s
    —Modeling the Boom Crane 10m 58s
    —Bridging Faces in the Boom Crane 10m 48s
    —Adding Details to the Boom Crane 13m 10s
    —Adding Extra Pieces to the Boom Crane 10m 27s
    —Finishing the Boom Crane 9m 22s
    —Starting Modeling the Jib Crane 10m 26s
    —Continuing to Modeling the Jib Crane 10m 55s
    —Finishing the Jib Crane 10m 37s
    —Modeling the Jib Crane Extension 10m 26s
    —Finishing the Jib Crane Extension 12m 40s
    —Modeling the Main Hook 10m 51s
    —Modeling the Hook Part of the Main Hook 10m 51s
    —Finishing and Detail the Main Hook 9m 57s
    —Rigging of the Hydraulic Cylinder 13m 21s
    —Importing the Crane Parts and Assembling the Crane 10m 40s
    —Starting Adding Details Onto the Assembly 10m 45s
    —Adding More Details to Our Assembly 11m 54s
    —Adding Sheaves for the Crane 10m 33s
    —Starting to Create the Hand Rails of the Boom Crane 11m 55s
    —Finishing the Hand Rails on the Boom Crane 11m 47s
    —Using the Shape of the Object to Create Hand Rails 10m 51s
    —Importing the Hydraulic Cylinder 12m 38s
    —Texturing the Knuckle Boom Crane 12m 52s
    —Creating the Crane Wires for the Crane 11m 40s
    —Creating the Wires for the Knuckle Boom Crane 11m 16s
    —Creating Extension Wires 10m 27s
    —Bounding the Controller for the Wires 11m 7s
    —Finishing Creating the Controllers and Constraints 10m 42s
    —Adding Limitations to the Knuckle Boom Crane 13m 11s
    —Adding Extra Features to the Knuckle Boom Crane 11m 27s
    —Finalizing and Compositing Our Project 9m 8s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Digital Media & Games Community

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