Modeling Creature Concepts in ZBrush
Pluralsight
Course Summary
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.
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Course Description
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process of how to create a visual concept image and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and we will create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.
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Course Syllabus
Introduction and Project Overview- 0m 51s
—Introduction and Project Overview 0m 51sModeling Creature Concepts in ZBrush- 2h 20m
—Understanding the Concept Image 15m 33s
—Working with DynaMesh 9m 1s
—Creating a Base Mesh with ZSpheres 13m 54s
—Converting to DynaMesh 26m 25s
—Adding Eye and Face Detail with DynaMesh 14m 35s
—Quickly Remeshing in 3D-Coat 16m 40s
—Sculpting out Details 16m 59s
—Creating a Geometry-based Fur Mesh 16m 53s
—Building a Turntable Render in ZBrush 10m 6s