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Modeling Creature Concepts in ZBrush

Course Summary

In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 51s

    —Introduction and Project Overview 0m 51s
    Modeling Creature Concepts in ZBrush
    - 2h 20m

    —Understanding the Concept Image 15m 33s
    —Working with DynaMesh 9m 1s
    —Creating a Base Mesh with ZSpheres 13m 54s
    —Converting to DynaMesh 26m 25s
    —Adding Eye and Face Detail with DynaMesh 14m 35s
    —Quickly Remeshing in 3D-Coat 16m 40s
    —Sculpting out Details 16m 59s
    —Creating a Geometry-based Fur Mesh 16m 53s
    —Building a Turntable Render in ZBrush 10m 6s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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