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Modeling a Bracelet in Rhino and ZBrush

Course Summary

Throughout these lessons, we will explore valuable techniques when working in Rhino and ZBrush. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 4.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 41s

    —Introduction and Project Overview 1m 41s
    Modeling a Bracelet in Rhino and ZBrush
    - 2h 28m

    —Importing Reference Materials into Rhino 6m 10s
    —Creating the Curves for the Base Mesh 8m 52s
    —Converting the Head and Body Mesh in ZBrush 7m 13s
    —Blending the Head and Body in ZBrush 8m 52s
    —Importing the Body into Rhino 5m 35s
    —Opening the Inside of the Body 7m 10s
    —Working on the Inner Section of the Body 8m 3s
    —Importing the Inner Mesh into ZBrush 5m 27s
    —Laying out Curves for Details on the Body 11m 22s
    —Building the Enamel Surface and Pave Section 7m 2s
    —Prepping the Pave Section 9m 20s
    —Laying out the Stones on the Pave Section 10m 48s
    —Laying out the Prongs 10m 12s
    —Cutting out the Holes 4m 4s
    —Building the Hinge System 13m 2s
    —Building the Spring System 8m 3s
    —Adding the Stone in the Eyes 5m 59s
    —Rendering out the Model in KeyShot 11m 32s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Open Source , Development & Implementations and Digital Media & Games Community

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