Map Baking Techniques for Games in Maya
Pluralsight
Course Summary
When preparing assets to go into a game engine, many different types of texture maps are typically required. This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. Software required: Maya 2015.
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Course Description
When preparing assets to go into a game engine, many different types of texture maps are typically required. This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. We'll begin by learning how to prepare geometry for the baking process by blowing it up or exploding it. From here we'll focus on the ID map and learn how to configure materials for it and then bake it out. Next we'll move on to the normal map. Not only will we learn how to bake out our normal map, but we'll also learn about some common problems with baked normal maps and how to fix them. Lastly, we'll learn how to bake the ambient occlusion map out for our game asset. After finishing this Maya training, you'll know how to get these three major type of maps ready for your game assets, without ever leaving Maya. Software required: Maya 2015.
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Course Syllabus
Introduction and Project Overview- 1m 16s
—Introduction and Project Overview 1m 16sMap Baking Techniques for Games in Maya- 1h 15m
—Exploding Meshes for Better Bakes 6m 14s
—Setting up Materials for an Id Mask 8m 15s
—Baking Out Id Maps 9m 47s
—Baking Out Normal Maps 14m 38s
—Fixing Gaps in a Normal Map 12m 54s
—Fixing Waviness in Normal and Ambient Occlusion Maps 14m 10s
—Baking Ambient Occlusion Maps 9m 26s