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Map Baking Techniques for Games in Maya

Course Summary

When preparing assets to go into a game engine, many different types of texture maps are typically required. This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. Software required: Maya 2015.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 16s

    —Introduction and Project Overview 1m 16s
    Map Baking Techniques for Games in Maya
    - 1h 15m

    —Exploding Meshes for Better Bakes 6m 14s
    —Setting up Materials for an Id Mask 8m 15s
    —Baking Out Id Maps 9m 47s
    —Baking Out Normal Maps 14m 38s
    —Fixing Gaps in a Normal Map 12m 54s
    —Fixing Waviness in Normal and Ambient Occlusion Maps 14m 10s
    —Baking Ambient Occlusion Maps 9m 26s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Telecommunications Community

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