Cloth Workflows in ZBrush
Pluralsight
Course Summary
In this tutorial we'll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.
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Course Description
In this tutorial we'll start simple and work our way up to more complex methods of creating different kinds of cloth-like surface detail. We'll begin by talking about manually sculpting in rough detail for a carpet or towel-like effect. Then we'll talk about using existing images to paint detail onto our cloth meshes. Noise will be a big help to us as we discuss how to get even noisy detail across the entire surface. At this point, we'll begin discussing what an important role UVs can play in creating patterned detail. We'll create UVs in ZBrush and see how they affect the application of cloth patterns. We'll also look at a method for rebuilding cloth shapes using NURBS curves to get cleaner topology and straight UVs. We'll learn to tile custom alphas across a surface and apply an alpha as a mask to create raised or lowered detail. Finally, we'll use FiberMesh to add some roughness to our cloth. We won't be covering sculpting of folds or wrinkles, but concentrate on adding surface details like patterns or texture to add that last little bit of realism to your projects. Software required: ZBrush 4R6, Maya 2014, Photoshop CS5.
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Course Syllabus
Introduction and Project Overview- 1m 17s
—Introduction and Project Overview 1m 17sCloth Workflows in ZBrush- 1h 30m
—Painting Cloth Texture with Alphas 7m 13s
—Painting Cloth Using Spotlight 7m 27s
—Using Surface Noise 6m 3s
—Using UVs to Your Advantage 7m 4s
—Rebuilding Geometry with Straight UVs 9m 17s
—Finishing the UVs 8m 17s
—Projecting the New Cloth 4m 9s
—Using Noisemaker 6m 47s
—Applying Patterns Using Masking 8m 4s
—Creating Seams 5m 54s
—Applying Stitches as Geometry 9m 39s
—Adding Detail with Fiber Mesh 10m 24s