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Destroying Your Assets with thinkingParticles in 3ds Max

Course Summary

In this tutorial, we will learn about creating destructive particles and fragmenting models. Software required: 3ds Max 2012, thinkingParticles, RayFire, FumeFX.


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    Course Syllabus

    Introduction and Project Overview
    - 0m 53s

    —Introduction and Project Overview 0m 53s
    Destroying Your Assets with thinkingParticles in 3ds Max
    - 1h 26m

    —Quick Introduction to thinkingParticles 4m 45s
    —Emitting Particles 9m 30s
    —Transforming Objects into thinkingParticles 3m 54s
    —Organizing the Workflow 3m 26s
    —Introduction to VolumeBreaker 9m 53s
    —Fragmenting with RayFire 4m 53s
    —Transforming Characters into thinkingParticles 11m 1s
    —Adding Forces 6m 51s
    —Adding Debris 4m 43s
    —Adding Smaller Debris 4m 38s
    —Creating Dust Particles 4m 57s
    —Simulating the Dust with FumeFX 9m 7s
    —Adding Materials 5m 18s
    —Finishing Touches and Refinement 3m 50s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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Winner of
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Finalist at SiTF Awards 2014 under the category Best Social & Community Product
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Finalist at HR Vendor of the Year 2015 Awards under the category Best Talent Management Software
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