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Designing a Sea Creature in ZBrush

Course Summary

Throughout this ZBrush tutorial, we'll gain the knowledge and understanding of character development using a digital pipeline. Software required: ZBrush 4r5, Maya 2015, Photoshop CS6, KeyShot 5.

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    Course Syllabus

    Introduction and Project Overview
    - 1m 27s

    —Introduction and Project Overview 1m 27s
    Designing a Sea Creature in ZBrush
    - 6h 59m

    —Reviewing the Software We Will Use 12m 38s
    —Discussing ZBrush and the User Interface 11m 28s
    —Conceptualizing in Photoshop 11m 5s
    —Sculpting Silhouettes 10m 2s
    —Drawing Silhouettes 8m 12s
    —Using Zspheres 10m 48s
    —Utilizing Zbrushes and Primitives 12m 34s
    —Saving Formats and Brush/stroke Options 10m 14s
    —Applying Materials and Lighting 12m 38s
    —Breaking Down Dynamesh 11m 50s
    —Explaining Polygroups & Booleans 10m 4s
    —Discussing Tips for Modeling 9m 12s
    —Painting Renders 9m 22s
    —Sculpting and Fibermesh 10m 46s
    —Designing Our Body 11m 6s
    —Creating an Insert Mesh Brush 8m 11s
    —Creating a Curve Brush 11m 14s
    —Displaying Variations of Our Model 12m 39s
    —Sculpting Detail 12m 10s
    —Using Zremesher 11m 0s
    —Adjusting Topology 10m 39s
    —Mapping UVs 11m 28s
    —Implementing Geometry 11m 39s
    —Polypainting Our Model 10m 22s
    —Painting with Spotlight 11m 53s
    —Generating Texture Maps 10m 52s
    —Using Transpose Master 13m 34s
    —Rendering Techniques 10m 40s
    —Using Flat Shade 10m 14s
    —Exporting Files 10m 45s
    —Setting up Our Scene in Maya 11m 1s
    —Rendering in Metal Ray 11m 39s
    —Lighting in Maya 11m 53s
    —Setting up a Scene in KeyShot 10m 42s
    —Lighting and Rendering in KeyShot 11m 53s
    —Compositing in Photoshop 10m 45s
    —Finalizing Our Image 10m 19s
    —Setting up for 3D Printing 10m 2s
    —Reviewing Our Results 2m 8s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Industry Specific Applications and Digital Media & Games Community

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