Sculpting Human Noses in ZBrush
Pluralsight
Course Summary
When creating human models in 3D, noses are obviously one of the most prominent features of the face. Software required: ZBrush 4R4.
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Course Description
When creating human models in 3D, noses are obviously one of the most prominent features of the face. For this reason, it's important to understand how noses can be built and sculpted in order to realistically complete a human model. Noses are not physically that large, but, between the bone and cartilage, they have a very interesting structure. In this course, we will go over those basic nose structures: the elements that come together to make a nose look like a nose. We'll then cover some quick and easy ways in ZBrush to block out those structures, using a custom Insert Mesh brush with DynaMesh to get our base shape down. We'll learn to remesh the nose to get a cleaner base and then use a variety of sculpting brushes to finish out the nose. In the end, you'll have a better understanding of the structure of the nose and you'll be much more comfortable creating and sculpting noses for your human characters. Software required: ZBrush 4R4.
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Course Syllabus
Introduction and Project Overview- 0m 59s
—Introduction and Project Overview 0m 59sSculpting Human Noses in ZBrush- 34m 36s
—Anatomy of the Nose 3m 28s
—Creating the Nose Base 6m 38s
—Adding the Tip of the Nose 2m 39s
—Working on the Nostrils 6m 44s
—Remeshing the Nose Geometry 4m 18s
—Creating the Final Nose Sculpt 10m 46s