Sculpting Caricatures in ZBrush
Pluralsight
Course Summary
Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Software required: ZBrush 3.1 and up.
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Course Description
Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration. Popular highlights include: Exaggerating Key Features; Working with Subtool Master; Posing Models with Transpose Master; Merging Subtools; Creating Clothing using Topology; Redrawing Facial Topology; Blocking Out Geometry with ZSpheres; Creating Adaptive Skins; Projecting Detail into Adaptive Skins; Extracting Geometry to Create Accessories; Creating Layered Compositions; Painting with Depth; Painting over Composition; Sculpting Facial Features; Changing ZSphere Resolution; Working from Reference Art; Building Teeth and Eyes from Primitives; Appending Subtools; Painting Hair; Baking and Merging Layers. Software required: ZBrush 3.1 and up.
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Course Syllabus
Introduction and Project Overview- 4m 17s
—Exploring Caricatures 4m 17sSculpting Caricatures in ZBrush- 6h 9m
—Building the Body with ZSpheres 13m 18s
—Adding the Hands 11m 36s
—Creating an Adaptive Skin 5m 27s
—Shaping the Basic Forms of the Head and Body 11m 2s
—Sculpting Facial Features 12m 38s
—Refining the Facial Features 10m 36s
—Finishing the Facial Features 13m 19s
—Sculpting the Hands 11m 27s
—Sculpting Detail on the Body 12m 24s
—Preparing a Topology Mesh 4m 29s
—Setting up a Topology Session 4m 8s
—Redrawing the Facial Topology 11m 20s
—Refining the Facial Topology 10m 54s
—Finishing the Facial Topology 10m 49s
—Projecting Sculpted Detail into a New Mesh 5m 53s
—Refining Detail on the Face 13m 22s
—Finishing the Facial Details 16m 16s
—Drawing out the Dress Using Topology 7m 30s
—Finishing the Dress and Adding It as a Subtool 7m 26s
—Building the Teeth with Primitives 9m 1s
—Building the Eyes with Primitives 6m 32s
—Adding Teeth and Eyes as Subtools 9m 27s
—Building the Shoes Using Extract 17m 58s
—Adding Eyebrows and Eyelashes 9m 30s
—Creating a Rough Pose Using Transpose Master 17m 14s
—Cleaning up and Extending the Pose 9m 54s
—Creating Base Hair Geometry 16m 23s
—Adding a Material to the Skin 4m 50s
—Painting Detail into the Skin 9m 26s
—Adding a Satin Material to the Dress 3m 26s
—Texturing the Eyes 8m 5s
—Adding Materials to the Teeth; Shoes and Hair 3m 19s
—Making Last Minute Sculpting Changes 11m 13s
—Finishing the Character Sculpt 12m 55s
—Setting up a Document for the Final Image 6m 14s
—Changing the Lighting and Painting the Layers 6m 58s
—Merging Layers and Baking Depth Information 2m 21s
—Painting the Hair in 2D 6m 58s
—Adding Final 2D Touches 4m 4s