The human mouth is one of the most flexible and expressive parts of the human body. And everyone's mouth is different. So, when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course, we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the vermilion border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth, and you'll be much more comfortable creating and sculpting mouths for your human characters. Software required: ZBrush 4R4.