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Sculpting a Zombie Dog in ZBrush

Course Summary

In this ZBrush tutorial, our focus is going to be on animal anatomy and how to adapt it when we need to 'zombify' something. Software required: ZBrush 4R5 .

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    Course Syllabus

    Introduction and Project Overview
    - 0m 57s

    —Introduction and Project Overview 0m 57s
    Sculpting a Zombie Dog in ZBrush
    - 5h 2m

    —Taking a Look at Our Reference 5m 58s
    —Modifying Our Base Mesh 12m 4s
    —Establishing Our Major Landmarks 10m 57s
    —Tweaking Our Proportions 11m 8s
    —Refining Our Landmarks 11m 23s
    —Dividing Our Model and Adding More Detail 9m 57s
    —Adding More Muscle Structure to the Model 9m 58s
    —Sculpting the Head of Our Dog 9m 51s
    —Continuing to Work on the Head 12m 57s
    —Reshaping the Back Claws 10m 24s
    —Reshaping the Front Claws 11m 18s
    —Refining Our Overall Sculpt 9m 54s
    —Creating Clean Geometry with QRemesher 6m 26s
    —Continuing to Sculpt on the Entire Body 11m 43s
    —Adding Bony Landmarks to Our Legs 10m 45s
    —Sculpting the Back Legs 9m 55s
    —Adding Details to the Body and Spine 11m 12s
    —Refining the Spine and Back Muscles 8m 35s
    —Sculpting the Face 10m 4s
    —Refining the Shapes of the Face 10m 21s
    —Adding More Detail to the Head 10m 40s
    —Sculpting Time-lapse of Overall Refinements 11m 33s
    —Adding New Geometry for the Claws 5m 25s
    —Sculpting More Detail All Over the Model 10m 36s
    —Breaking Symmetry on the Head 10m 56s
    —Creating a Custom Wrinkle Brush 14m 51s
    —Final Tweaks and Details 5m 12s
    —Using Transpose to Pose Our Model 12m 39s
    —Creating Some Ground for Our Model to Stand On 5m 29s
    —Polypaint Overview 4m 36s
    —Taking a Look at Our Final Render Composite 5m 28s

Course Fee:
USD 29

Course Type:


Course Status:



1 - 4 hours / week

This course is listed under Development & Implementations and Digital Media & Games Community

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