Utilizing Shading Networks in 3ds Max
Pluralsight
Course Summary
In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Software required: 3ds Max 2012.
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Course Description
In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist. Software required: 3ds Max 2012.
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Course Syllabus
Introduction and Project Overview- 1m 4s
—Introduction and Project Overview 1m 4sUtilizing Shading Networks in 3ds Max- 1h 30m
—Working with Bump Maps in 3ds Max 7m 5s
—Using Displacement Maps in 3ds Max 9m 53s
—Using Transparency and Opacity Maps 8m 29s
—3ds Max Texture Mapping Coordinates (Part 1) 8m 47s
—3ds Max Texture Mapping Coordinates (Part 2) 7m 59s
—Layering Multiple Textures in 3ds Max 10m 43s
—Understanding Map Channels in 3ds Max 7m 16s
—Applying Texture Maps to 3ds Max Particles 6m 31s
—Uvw Xform Modifier 3m 10s
—Creating Double-sided Shaders in 3ds Max 5m 14s
—Multi/sub-object Materials in 3ds Max 6m 13s
—Environment Textures in 3ds Max 9m 28s