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Automotive Modeling in XSI

Course Summary

Learn a production workflow to automotive modeling using XSI and several time-saving techniques that can be used for film, games, and automotive design projects. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).


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    Course Syllabus

    Introduction and Project Overview
    - 2m 2s

    —Introduction and Project Overview 2m 2s
    Automotive Modeling in XSI
    - 10h 6m

    —Setting up Reference Rotoscopes 3m 52s
    —Creating Initial Geometry Around the Wheels 6m 51s
    —Building Additional Edge Loops for Wheel Well 6m 33s
    —Drawing Reference Curves to Establish Volume 8m 58s
    —Building Geometry for the Rear Wheel Well 6m 36s
    —Modeling Initial Body Panel Geometry 10m 9s
    —Creating Additional Side Panel Segments 13m 38s
    —Cleaning and Merging Side Panel Geometry 10m 39s
    —Building Rear Panel Geometry 12m 3s
    —Creating Base Geometry for the Hood 6m 49s
    —Adding Proper Depth and Curvature to the Hood 9m 34s
    —Modeling Headlight Recesses into the Hood 10m 23s
    —Finalizing Hood Detail 10m 0s
    —Blocking in Geometry for Front End 7m 49s
    —Detailing Grill and Headlight Recesses 11m 18s
    —Modeling Air Intake Openings 7m 40s
    —Connecting Air Intake Shapes 11m 35s
    —Finalizing Front End Detail 7m 23s
    —Creating Initial Shape for the Front Grill 7m 49s
    —Building and Shaping Grill Slats 12m 6s
    —Modeling Headlight Cover 14m 20s
    —Adding Headlight Interior Geometry 10m 39s
    —Creating Headlamp Recesses 8m 50s
    —Building Headlamp Geometry 8m 49s
    —Modeling Main Roof Arch 13m 49s
    —Subdividing and Detailing Side Panel Geometry 14m 17s
    —Building the Trunk and Back Bumper 8m 33s
    —Connecting Main Arch to Body Panels 8m 34s
    —Separating Geometry into Individual Panels 8m 54s
    —Adding Details to Trunk Area 7m 13s
    —Using Edge Creases to Sharpen Trunk Details 12m 49s
    —Preparing Rear Fender for Detailing 8m 24s
    —Closing Geometry Holes in the Rear Fender 13m 28s
    —Adding Sharp Creases to Rear Bumper 8m 27s
    —Adding Exhaust Pipes and Air Intake Covers 11m 19s
    —Adding Air Vent to the Front Body Panel 12m 4s
    —Creating Door Handles 8m 45s
    —Modeling Complex Shapes into Lower Body Panel 11m 38s
    —Building Roof and Windshield Geometry 9m 58s
    —Adding Detail to the Trunk Area 12m 28s
    —Adding Thickness to Side Panels 8m 4s
    —Introducing Thickness into the Front Panel 14m 50s
    —Building Thickness into the Front Fender 12m 17s
    —Adding Thickness to Remaining Body Panels 9m 37s
    —Generating Curves to Create Side Windows 9m 26s
    —Creating Side Window Geometry 6m 31s
    —Adding Rubber Seals Around the Windows 8m 11s
    —Blocking in Shape for Side Mirrors 8m 40s
    —Finalizing Side Mirrors 11m 56s
    —Getting Rough Shape for Tire Rims 9m 29s
    —Refining Tire Rim Shape 9m 15s
    —Creating Lug Nuts and Recesses in the Tire Rims 9m 56s
    —Modeling Tires and Brakes 10m 59s
    —Creating Remaining Accessories for Car 10m 7s
    —Adding UVs and Textures to the Tires 12m 41s
    —Assigning Textures and UVs to Windows 11m 33s
    —Closing the Geometry Underneath the Vehicle 15m 36s
    —Assigning Materials to Various Accessories 10m 53s
    —Using the Architectural Material on Rims 7m 33s
    —Using Car Paint Shader on the Car Body 13m 11s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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