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Strategically Designing a 2D Game Level in Illustrator

Course Summary

In this Illustrator tutorial, you'll learn how to set up a system using symbols and artboards so that you can focus on the art instead of the constraints. Software required: Illustrator CC 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 3s

    —Introduction and Project Overview 1m 3s
    Strategically Designing a 2D Game Level in Illustrator
    - 3h 5m

    —Reviewing the Level Requirements 9m 48s
    —Building the Blue Print Based on Character Proportions 9m 4s
    —Planning Interactive Placement 14m 5s
    —Creating the Backdrop 10m 15s
    —Adding the Cupcake Mountains 8m 46s
    —Customizing the Cupcake Mountains 10m 31s
    —Completing the Sky Backdrop 13m 14s
    —Constructing Candy Toppings 12m 25s
    —Sketching the Rock Candy Pillars 10m 9s
    —Designing the Candy Pillars 10m 32s
    —Building the Candy Pillars 10m 36s
    —Adding the Platforms 10m 33s
    —Finishing the Platforms 13m 42s
    —Utilizing the Ladder as a Symbol 9m 3s
    —Reviewing the Project 7m 33s
    —Exporting Artwork 11m 43s
    —Making the Spritesheet 13m 24s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

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