Creating Cartoon Characters in MODO 301

Pluralsight
Course Summary
Learn an artist-friendly workflow to character modeling, texturing, and rendering with MODO 301. Software required: modo 301 and up.
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Course Description
Learn an artist-friendly workflow to character modeling, texturing, and rendering with MODO 301. Contains over 6 hours of project-based training for artists learning MODO and the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Look Development; Exaggerated Proportions; Adding Appeal; Mesh Sculpting; Image-based Sculpting; Vector Displacement; Painting Textures in MODO; Utilizing Shader Tree; Global Illumination; Constraining to Background; Copying/Pasting Polygons; Reusing Geometry; SDS Subdivide; Sub-D Modeling Tools; Morph Maps for Facial Expressions; Deformers; Combining Falloffs and other Tools; Combining Images with Effects in Shader Tree; Organizing Item List; Pen Tool; Loop Slice; Mirroring Geometry; Modeling with Symmetry; Element Move; Selection Methods; Edit/Delete Message. Software required: modo 301 and up.
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Course Syllabus
Introduction and Project Overview- 7m 33s
—Creating a Base for the Head 7m 33sCreating Cartoon Characters in modo- 6h 14m
—Drawing out Facial Geometry with the Pen Tool 8m 53s
—Drawing out and Shaping the Nose 12m 21s
—Filling in the Facial Geometry (Part 1) 8m 50s
—Filling in the Facial Geometry (Part 2) 9m 6s
—Connecting the Face to the Head (Part 1) 12m 41s
—Connecting the Face to the Head (Part 2) 9m 51s
—Building the Eyes 10m 12s
—Modeling the Eyelids (Part 1) 9m 50s
—Modeling the Eyelids (Part 2) 11m 56s
—Shaping the Mouth 11m 50s
—Adding Wrinkles; Chin and Nostrils 13m 37s
—Building the Ear 13m 59s
—Adding Teeth 11m 43s
—Building a Cage for the Hair 10m 15s
—Filling in the Geometry of the Hair 9m 21s
—Building the Body 15m 37s
—Modeling the Pants 4m 15s
—Creating Geometry for the Belt and Belt Loops 5m 19s
—Defining the Leg Holes 4m 27s
—Extruding out the Legs 6m 44s
—Finishing the Legs 8m 35s
—Adding and Shaping the Arms 7m 21s
—Modeling the Hands 14m 22s
—Starting the Cape 11m 11s
—Finishing the Cape 9m 59s
—Adding Eyebrows and Eyelashes 8m 27s
—Basic Lighting and Render Setup 7m 27s
—Layout of UVs for the Head 6m 30s
—Painting the Head Texture 10m 23s
—Setting up Materials for the Head 10m 27s
—Layout of UVs for the Body 8m 14s
—Painting the Costume 5m 48s
—Setting up Materials on the Costume 8m 6s
—Layout of UVs on the Hair 4m 3s
—Sculpting Displacement for the Hair 8m 5s
—Painting a Color Map for the Hair 8m 19s
—Setting up Materials for the Hair 5m 4s
—Setting up Materials for the Eyes 8m 56s
—Shaping the Body and Head 6m 19s
—Adding a Facial Expression with Morph Maps 8m 10s
—Creating the Final Render 7m 48s