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Retopology Techniques in Maya

Course Summary

With the advent of the high-resolution sculpting workflow, the modeled assets we create can sometimes be difficult to work with in their native state. Software required: Maya 2014.


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    Course Syllabus

    Introduction and Project Overview
    - 1m 10s

    —Introduction and Project Overview 1m 10s
    Retopology Techniques in Maya
    - 1h 9m

    —Setting up Reference Geometry 5m 48s
    —Using Quad Draw 7m 43s
    —Using Shrinkwrap 9m 28s
    —Laying out the Edge Flow 7m 59s
    —Creating Facial Topology 9m 56s
    —Creating a UV Layout 12m 29s
    —Mirroring the New Topology 7m 48s
    —Baking Maps 7m 56s


Course Fee:
USD 29

Course Type:

Self-Study

Course Status:

Active

Workload:

1 - 4 hours / week

This course is listed under Development & Implementations Community

Related Posts:

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